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Adept

Added by EndearthAdept (commonly abbreviated AD) is one of three magic-based character classes in end.earth. They store up magical energy over several turns, and then unleash it in a single, devastating spell. They can also use their abilities to heal allies and blind foes in flashes of light.
History
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When the vyrmm introduced magical knowledge to humans, a small group of magic students broke off from society, believing magic was for humans to discover on their own, not to be just given to them by the goddesses. These mages moved into the then unpopulated mountains in the east. These mountains were rich in illuminite deposits, which they soon discovered had tremendous energy-storing properties. Basing their research on this property, adept magic quickly evolved into a dangerous process of channeling tera from the earth into gauntlets embedded with illuminite crystals.
After sufficient discoveries were made, the early adepts split up into various tribes. At first the Phoenix tribe was the dominant group, but the War of Nations tore the tribe apart. The Dracian tribe soon rose to the top after the fall of their rival, and remained dominant since.
Adept Culture
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Added by EndearthAdepts are widely thought among the people to be elitist xenophobes. This is mostly an exaggerated representation of their close-knit society. They are not hostile towards intruders, only those who bear ill will. They are often clad in white robes with colored stitching, which cover most of their gauntlets. These weapons are made of leather, wood, metal, or sometimes pure illuminite.
By the time an adept reaches adulthood, they are given extensive training in their school of magic. Teachers of adept magic are called Spirit Trainers. Aside from the village cheif, they are the only ones whose robes bear the tribal insignia.