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Infighter

Infighter (commonly abbreviated IF) is one of the three weapon-based classes in end.earth. They specialize in buffing allies and stunning enemies with punches and kicks. Of the physical classes, they are the most team-orientated.

SkillsEdit

Infighters have a wide array of buffs, as well as many unique attacks. As they level up, they become increasingly useful to team play. As a physical class, they learn new skills every 7 levels, starting at level 7.

When in parry or guard stance, infighters will stun their attacker instead of dealing damage.

Level-Up Skills
Name Level Type Description SKL Values Effects
Focus Strength 0 Buff Temporarily increases the STR and MAG of the target. STR, MAG * 1.25 Focus Strength: STR and MAG increased for (3-5) turns.
Drill 7 Attack Attacks for increased power if the target is expecting an attack. It can hit targets that are being guarded. 0.5, +1.0 if target is parrying or being guarded (includes Cheap Shot and Countercut) ---
Steadfast 14 Buff Temporarily increases the DEF and RES of the target DEF, RES * 1.25 Steadfast: DEF and RES increased for (3-5) turns.
Coma 21 Attack Hits with a tremendous force that may stun the target, as well as the user. 1.5 Induces stun status (50% independent chance on target/user)
Rest 28 Effect Recovers the infighter's stamina completely. --- Restores 100% stamina (UC)
Revenge 35 Buff Motivates the target to try again after a missed attack. --- Revenge: Will attempt attacks again upon missing
Loot 42 Attack Kicks the target, and removes their accessory for a short period of time. 0.8 Looted: Accessory has no effect for (1-3) turns.
Cheap Shot 49 Attack Readies a sneak attack that surprises attackers. Fails if not being attacked. 1.0, ignores armor Quick Draw
Knockout 56 Attack Uses all of the infighter's energy to deliver a decisive blow. 0.025 * UC damage Drains all stamina (UC), induces breathless and user loses half of their stamina percentage of their maximum health.
Motivation 63 Buff Motivates the target to fulfill their destiny, raising their critical hit chance. --- Motivated: Doubled critical hit chance for (1-3) turns.

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