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Infighter
Infighter (commonly abbreviated IF) is one of the three weapon-based classes in end.earth. They specialize in buffing allies and stunning enemies with punches and kicks. Of the physical classes, they are the most team-orientated.
Skills
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Infighters have a wide array of buffs, as well as many unique attacks. As they level up, they become increasingly useful to team play. As a physical class, they learn new skills every 7 levels, starting at level 7.
When in parry or guard stance, infighters will stun their attacker instead of dealing damage.
| Name | Level | Type | Description | SKL Values | Effects |
|---|---|---|---|---|---|
| Focus Strength | 0 | Buff | Temporarily increases the STR and MAG of the target. | STR, MAG * 1.25 | Focus Strength: STR and MAG increased for (3-5) turns. |
| Drill | 7 | Attack | Attacks for increased power if the target is expecting an attack. It can hit targets that are being guarded. | 0.5, +1.0 if target is parrying or being guarded (includes Cheap Shot and Countercut) | --- |
| Steadfast | 14 | Buff | Temporarily increases the DEF and RES of the target | DEF, RES * 1.25 | Steadfast: DEF and RES increased for (3-5) turns. |
| Coma | 21 | Attack | Hits with a tremendous force that may stun the target, as well as the user. | 1.5 | Induces stun status (50% independent chance on target/user) |
| Rest | 28 | Effect | Recovers the infighter's stamina completely. | --- | Restores 100% stamina (UC) |
| Revenge | 35 | Buff | Motivates the target to try again after a missed attack. | --- | Revenge: Will attempt attacks again upon missing |
| Loot | 42 | Attack | Kicks the target, and removes their accessory for a short period of time. | 0.8 | Looted: Accessory has no effect for (1-3) turns. |
| Cheap Shot | 49 | Attack | Readies a sneak attack that surprises attackers. Fails if not being attacked. | 1.0, ignores armor | Quick Draw |
| Knockout | 56 | Attack | Uses all of the infighter's energy to deliver a decisive blow. | 0.025 * UC damage | Drains all stamina (UC), induces breathless and user loses half of their stamina percentage of their maximum health. |
| Motivation | 63 | Buff | Motivates the target to fulfill their destiny, raising their critical hit chance. | --- | Motivated: Doubled critical hit chance for (1-3) turns. |